
Alexis Nightwish
333
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Posted - 2015.09.28 18:42:13 -
[1] - Quote
While I'm totally for increasing a newbro's starting SP, I think the path you've chosen isn't the best one.
When I first started a decade ago, I was a able to indirectly determine my starting skills by the choices I made during the character creation process. I started heavily combat oriented, just as I wanted to be. I didn't have "wasted" SP in industry or trade or w/e. This was a positive experience as a new player.
You now start every single player out the same, with the same default set of skills, like a prepackaged commodity, forcing their starting SP to be spread out amongst all the areas rather than the ones the player may actually want. This is too much like real life where I have to take classes at the uni that I have no interest in in order to get the degree in what I actually want to do.
Instead I would have implemented a system during character creation that let a player choose the areas they wanted to focus in. If a player was unsure they could still choose to be a generalist.
Mornak wrote:+1
Maybe you could go a tiny little step further and also award an additional 100-300k SP's or so when someone sub's after the trial period... I think this would be a nice little insta-satisfaction for subbing your trial-acc... plus it might be enough to get some ppl to sub that otherwise wouldn't.
But please make them freely allocatable, so that new player can specialize themselves a bit... i think that is very important for the RPG part of this game...
it's not like the difference between 400k and 700k SP's would make much of a difference....
(i dont know if anything like this is already in place, haven't created a new char in ages.... please ignore if there already is such a insta-satisfaction thingy implemented)
Very this.
You could implement it as an opportunity.
Opportunity: Getting your Pilot's License Obtain a Pilot's License EXtension (PLEX) or purchase a subscription to obtain a one-time per account allotment of 300,000 freely allocatable skill points.
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
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